Pixla Games

Independent studio · Mac first · Native

Games built for the Mac, all the way down

We write our own renderers in Swift and Metal, run our own servers, and sell our games ourselves. Two titles in development, four more named, and the tools we make them with.

In development

Each title has its own home.

On the bench

Named and held. Not in development yet.

FPS · Modern military

Gunhollow

Instanced combat on a handful of well-built maps.

FPS · First World War

Brassgrave

Trenches, close quarters, and earth on every side.

FPS · Apocalypse

Sedgefall

Ruined interiors, lit by whatever still works.

FPS · Pirate

Brinewake

Fighting on decks that never stop moving.

Tools for game makers

What we build our games with, released for anyone.

Studio

How we work.

Small, native, and on our own terms.

  • Mac first. If a game earns another platform, it gets a real native port, not a wrapper.

  • Single player at the core. Every shooter plays alone. Co-op comes before competitive.

  • Your account belongs to the game. Each title keeps its own player accounts. Nothing is shared with anything else we make.

  • Sold directly. No launcher, no store in the middle unless a game chooses one.